A stickybomb grenade detonates with a splash of adhesive resin. Shock Grenade, Mk 2. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. Source Starfinder #34: We’re No Heroes pg. If the. Grenade, Pheromone. 0 coins. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Beginner Box ; Rulebooks . so no matter how unrealistic, Grenades can never trigger other Grenades, just for rules balance purposes. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Exploration and World. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20 ft. 4,765 posts in 285 threads. Which of. Edit : Just an intersting fact that isn't immediately obvious. Damage: 1d12 E. Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. The following fighting styles represent those most commonly chosen by soldiers. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". If a creature doesn’t have enough room to appear, it doesn’t. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Others find that technology suits them and become mechanics or technomancers, fusing their shrewd understanding of their own organic biology with the elegance of machinery. Double-gun Drone Mechanic / Get-out-of-jail Utility Spellcaster. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. Range: 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Starfinder Grenades, Analyzed. I have found most grenades to be of limited use anyways. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. In general, tempest shock weapons are the. 3 450 0026D89D All Energy Explosives in Starfield. 5. 95. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. 51 Level 5; Price 820 Hands 1; Proficiency Grenade Damage —; Range 20 ft. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. 184. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. If your attack roll is a natural 1 (the d20 comes. I-googled-my-build super min-max melee Solarian. Source Starfinder #49: A Light in the Dark pg. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. 48. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. The device monitors and interprets motion in a 30-foot radius, but must be deployed in a sweeping motion to function—this is a move action that consumes a charge. Source Starfinder Core Rulebook pg. ) A shock grenade releases a pulse of electrical energy on impact. Cook Grenade: you draw the grenade, pull the pin, then count "1 potatoe, 2 potatoe" and throw. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. , 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Discussion is primarily aimed at exploring narratives found in the Sixth World. The grenade does a little more than double the damage on average, but each use of a grenade costs 5,750 credits. Larger trees and wooden objects take full damage but typically are. Your fruit are treated as grenades and use the grenade rules presented in the Starfinder Core Rulebook. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. Long range rifle, short range, large aoe. Its called "cheap grenades = easy ways to break encounters". 109. From Starfinder Player's Guide p. 79 Whenever your drone is reduced to fewer than 10 HP, it immediately shuts down and unleashes a shock wave of electricity as a reaction (even if it is deactivated or destroyed by the attack). Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. But to be fair, it was a shock grenade, which out of that list of grenades is probably the only one that could be considered as reusable. Riot Grenade, Mk 2 Source Starfinder Armory pg. Each character who inhales smoke must succeed at a Fortitude. 5. ; Critical. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. 184. Both have a 15ft explosion radius and offer saves for half damage. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Mechs are immense robots that combine armor, agility, and firepower into one devastating package piloted by one or more operators. comes up 20), you hit regardless of your target’s AC. Smoke grenade. Doubles your ammo supply, and gives a small aoe. But on top of that, it is basically a Stinking. Fragmentation grenades have their damage increased by +1 per dice. The basic rule is that explosives for demolitions have the same statblock array as grenades. I didn't even know this was a thing until recently. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). But since most scavenged loot can only be sold at 1/10 its price, it's definitely worth keeping some of the spare guns your enemies leave behind to use as grenades. . Additionally, any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover their Stamina Points, they can also choose to repair their drone as part of that same time period. 259, Starfinder #5: The Thirteenth Gate pg. Price: 130. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. Riot Grenade, Mk 1 Source Starfinder Armory pg. ), force Thasphalt Grenade, III Source Drift Crisis pg. )For throwing grenades at a target intersection you must hit an AC of 5. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. shock grenade I +8 (explode [15 ft. Stun. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. From the entangle special weapon property. 42. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. But first, I need to know if it's really worth it. Stellar revelations require you to have a minimum level, and are organized accordingly. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Below are examples of standard actions. Grenade, Shock (I–V) – Starjammer SRD. 124 Shields are a new category of equipment. In general, tempest shock weapons are the. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Otherwise you could make super Grenades by just tossing one at a backpack full of others. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consiFind the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Melee Weapons [] Modern vibro-blades, traditional knives and swords, stun batons, gloves, and even whips. Incendiary grenades have their damage increased by +1 per dice. Whatever though, it’s not like things had to be optimal, it was just jarring to change my character’s personality and fighting style off of what I had previously established. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. More advanced grenades create more dangerous microbots. Summoned creatures treat you as their summoner. It is classified as an Asset Card. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. So, I am coming to Starfinder after playing a lot of 5e during 2020 and this year, and I really loved the mechanic class. ; Critical — Capacity. 5. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. Barbed Shrapnel Grenade. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. Armor vs smoke grenades. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. 114. It also increases the blast radius and can combine the damage of multiple grenades into one attack. 18 Your character has six ability scores that represent her basic attributes and raw potential: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. You'll also be limited by how much equipment you can throw away. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. 122 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Specifically, about loot, grenades, and power armor. I had heard that spell gems were cheaper. Source Pathfinder #180: The Smoking Gun pg. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Site Owner: Rose-Winds LLC (Blake Davis)Longarms. The vocal command module comes in 4 models, with mark 1 only costing 250 credits. Creatures in the affected area can. In general, tempest shock weapons are the. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately. Grenades and Weapon Specialization in general. The Basics . Fragmentation grenades have their damage increased by +1 per dice. Chapter 5: Skills. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. Others can do more damage, but Storm tracks targets which is invaluable. The sheet handles many of the minutiae of running a character and regardless of whether you’re running an NPC, a PC, or a Starship the sheet displays as a single page. launchers are the most common grenade launcher available on the market. The Basics; Ability Scores. Sorted by: 3. XP 1,600. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. Tents in Starfinder are advanced and include systems that provide their occupants the same environmental protections as armor while active. X1. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. Drawn: L. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Various other bonuses to attacks and damage can apply from class features, feats, special circumstances, and so on. Premium Powerups Explore Gaming. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Now reselling isn't as appealing because stuff only gets 10%. ;. Benefit: As a full action, you can draw a grenade and make a ranged attack with it. While in stun mode, all the weapon’s attacks are nonlethal. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. The following descriptions give details about the most common conditions. Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. The Basics. A character who chokes for 2 consecutive rounds. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Grenades are a bit underpowered in Starfinder, if you encounter large groups of relatively weak enemies they're solid and they can help flush people from cover, but it's going to be suboptimal to focus entirely on this. and used as shock troops by more organized races in the planet’s endless wars, orocorans generally default. Starfinder Creature Index. Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. In general, tempest shock weapons are the. These doubles make it difficult for enemies to precisely locate and attack you. Critical Hit Effects. ) A shock grenade releases a. Some classes from the Starfinder Core Rulebook automatically gain shield proficiency, as noted in the feat. Fused with magic, these shock grenades have their damage increased by +2 per dice. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Weapon fusions are magic unless stated. Those sound like they could cause all kinds of chaos. 126. Starfinder Creature Index. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. ;. If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. If a creature doesn’t have enough room to appear, it doesn’t. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 15 ft. So yes, absolutely, you can take Weapon Focus in Grenades. Source Alien Archive pg. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. Level: 6 Price: 725 Range: 20 ft. Price: 130. 1 2 3. I am considering using summoning grenades though. Weapon Fusions. And you ironically don't need proficiency in grenades to use the. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. Source: Starfinder Core Rulebook, pg 266: When multiple bonuses. 5. 95. X1. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. When you attack with this type of weapon or ammunition, aim at a grid intersection. Fields of Study; Theorems; Envoy. When you take this mutation, you choose one kind of grenade to represent your ripe fruit from the following; flash grenade I, frag grenade I, incendiary grenade I, shock grenade I, smoke grenade, or sticky bomb grenade I. Range: 20 ft. Interested in flipbooks about Starfinder - Core Rulebook?. Fused with magic, Flash grenades have their DC save. The Shock Grenade is a Star Card featured in Star Wars Battlefront. These skills become class skills for you. ; Critical. Short-circuit Grenade SFS Note: The short-circuit grenade is a grenade, not a technological item Source Starfinder #37: The White Glove Affair pg. And no space station or peaceful town is going to let you pilot that mech on the thoroughfare either. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. Shock Wave (Ex) Source Starfinder Core Rulebook pg. Wearing a shield without being proficient has the same penalty as. The premier online rules reference website for the Starfinder RPG! Toggle navigation. Chained: 6: Weapons with the chained fusion gain a short chain that dangles from the. 196 Armor is usually the easiest and most cost-effective way for creatures to protect themselves. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to. Source Starfinder Core Rulebook pg. I also always liked the concept of a explosives user in pretty much every game I play, and I wanted to try doing a character with that as a primary source of damage, without even using. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. Find the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. In Pathfinder, splash weapons cannot critically hit except for the. grenade or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. View flipping ebook version of Starfinder - Core Rulebook published by Cullen Geahigan on 2020-05-24. . Or is the reflex save it and there is only one check for seeing if you take the special effect. Hey do you see that cluster of bad guys over there. Another factor to consider is that the grenade launcher loads a certain number and these don’t. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Grenades are thrown weapons that detonate in an explosive radius when they. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and. All the preparation is done for you and every sound you'll need is right at your fingertips. Grenade, Shock (I–V) Grenade, Smoke Grenade Grenade, Stickybomb (I–III) The premier online rules reference website for the Starfinder RPG!Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. Usually offers a lower EAC, but a higher KAC. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. An adventurer’s weapon can be all that stands between them and death. A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. 772 posts. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. OGN. It's. Source Starfinder Core Rulebook pg. Straightforward Operative. Apply any other attack modifiers, such as a penalty for range (pg 245). After I use a grenade (page 186), can I recover it and use it again? No. Yeah they may have some slightly differing damage types but its all been her. Longarms require a battery or ammunition of the proper size and type to function. Source Starfinder Core Rulebook pg. It's. Fused with magic, these shock grenades. Suggested Retail Price $29. Knockout - (2 Fragment Slots) Melee kills trigger health regeneration and make the Titan Amplified. Charge Slam. A grenade is a small weapon typically thrown by hand. Spell Grenade. History. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Stock # SJG4471 * UPC 91037863768. Starfinder Enhanced! Oct 14, 2023, 04:58 am by Driftbourne — Sanityfaerie, Driftbourne, Kate Baker and 2 others 7 posts Oct 20, 2023, 11:12 am by Sanityfaerie: Paizo Blog: Meet the Iconics: Ciravel. Items that can be activated to modify. Weapon Fusions. Bulk: L. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Starfinder improvemens and suggestions. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). Starjammer SRD; Home. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". Dead Space Weapon and Armor Conversion Index. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Source Starfinder Core Rulebook pg. The grenade launcher lacks the "unwieldy" property and has enough capacity for up to six grenades. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. Each grenade bounces as if its thrower had missed when throwing it. x2. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 29 Level 9; Price 2000 Hands —; Bulk — Description A short-circuit grenade emits a powerful electrical signal on impact. Riot Grenade, Mk 1 Source Starfinder Armory pg. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. 42. X1. Drawn: L: Explode (1d8 E, 15 ft. Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. ) Smoke Grenade: 15: 20 + (Strength mod (Minimum 0) x 10) Explode (fog cloud 1 minute, 20 ft. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Well grenades are what you are looking for! Do you want to stab s. Interested in flipbooks about Starfinder Alien Archive? Check more flip ebooks related to Starfinder Alien Archive of Draconis Ferox. Advanced melee weapons are divided into one-handed and two-handed weapons. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. You can do it. 51 Level 9; Price 4,200 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Tactical Rules section talks about targeting grid intersections on p. The level 2 stagger grenade is a similar cost, a pair of level 2 blind for 1d4 grenades are only 550 credits. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. Which of. We've been dipping into Starfinder and I find myself playing a mechanic. This has no effect if the target is immune to disease. 127. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2) Ecology. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Shock Weapons. Level: 1 Price: 40 Range: 20 ft. Weapon fusions are magic unless stated otherwise. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 5. Storm Grenade - The best Arc grenade in my opinion. It also increases the blast radius and can combine the damage of multiple grenades into one attack. Improvisations; Expertise TalentsView flipping ebook version of Starfinder Armory published by ccain666 on 2023-01-16. )Environment any. Here at /r/Shadowrun we talk shop about all things in the shadows. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Player > Weapon > Grenades > Stickybomb grenade I Stickybomb grenade I. This has two settings: one meant to stun and one meant to kill. Dead Space Weapon and Armor Conversion Index. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. It also provides several other bonuses to grenade usage which a grenadier/artillery character would want. However, as we level up the average grenade is not as useful as one-by-one weapons and so I thought about connecting them with a. Shock pad, static. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Apply any other attack modifiers, such as a penalty for range (pg 245). The Drift was exposed to mortals by the post-Gap deity Triune in 3 AG. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Starfinder Armory p. Third-Party Starfinder Products Starfinder. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Whatever though, it’s not like things had to be optimal, it was just jarring to change my character’s personality and fighting style off of what I had previously established. 127. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. Weapons. Option 2 is to do away with power armor entirely and switch over the mechs. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. 122 Level 6; Price 675 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Relics do not come with ammunition (which must be purchased separately). . Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. For vanilla high octane starfinder adventures I'd say a tier-list would look something like this: Straightforward ranged Soldier. 178 Level 8; Price 1,340 Hands 1; Proficiency.